Away3D Tiling



It’s been a while since my last post, not that i’ve rested, that’s for sure!
I’ve done many different (new) things for Away3D during last month, and worked also on stuff that were really missing to build 3D properly in Flash.
In the next few days i’ll try show more of the things i’m working on.

One of the things I was missing the most in the API was the ability to tile the textures. This allows you to repeat an image on a model with no overlaps and no gaps. The best illusion can be of course achieved by using a seamless image.
Sea surface, deserts, endless roads etc… As you will discover in this demo, it looks like infinite planes are coming to Flash.

Making a material with tiling properties is pretty easy too:
var mat:IMaterial = new BitmapMaterial(myBitmapdata,{ repeatH:2, repeatW:2});

I’m already curious to see what will be done with this new feature!